war3 funallinone no weapon speeding
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- Rifleman
- Posts: 162
- Joined: Thu Dec 21, 2006 2:12 am
war3 funallinone no weapon speeding
on map fun_allinone, players go faster on spawn untill they went throu a teleport
only when war3 is enabled, they go fast at spawn
y? does warcraft do this or is it some conflict
when i turn war3 off, it stops going fast fast fast fast
only when war3 is enabled, they go fast at spawn
y? does warcraft do this or is it some conflict
when i turn war3 off, it stops going fast fast fast fast
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- Militia
- Posts: 68
- Joined: Thu Sep 01, 2005 5:23 pm
Many people have a love-hate relationship with that map. Most server operators hate it, most punters love it. I fall in both categories. It's buggy as all hell, and there are at least four known exploits which will reliably crash your server HARD. No, I'm not posting them on a public forum.
Speeding to the door is the least of your problems. I wish the original developer would release a fixed version.
I'm guessing that it would be next to impossible for Geesu to fix anything with regard to that specific map.
Speeding to the door is the least of your problems. I wish the original developer would release a fixed version.
I'm guessing that it would be next to impossible for Geesu to fix anything with regard to that specific map.
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- Militia
- Posts: 68
- Joined: Thu Sep 01, 2005 5:23 pm
I'm no mapper, so I can't really say if these details can be fixed by a plugin or not. Short version is: if a player is in one of several places when the round starts, then the server crashes. Yes, I know people at spawn get slain. I don't really want to go into any more detail publicly. There are enough punks out there exploiting what's actually quite a fun map, just for kicks and giggles.
If you can make a plugin to slay (erm, how about a perm ban?) every player not inside the selected game realm when the map starts, then I'm pretty sure that will take care of almost all of the bugs.
None of this has anything to do with the speed bug. I'm going to try to recreate that right now.
-e- It's marginally faster, but not really that fast, I wouldn't worry about it that much.
After testing it very briefly I found some kid had a new exploit which annihilated both teams while he was in the booth waiting for the booth's external door to open. Nice.
Sigh.
If you can make a plugin to slay (erm, how about a perm ban?) every player not inside the selected game realm when the map starts, then I'm pretty sure that will take care of almost all of the bugs.
None of this has anything to do with the speed bug. I'm going to try to recreate that right now.
-e- It's marginally faster, but not really that fast, I wouldn't worry about it that much.
After testing it very briefly I found some kid had a new exploit which annihilated both teams while he was in the booth waiting for the booth's external door to open. Nice.

Sigh.
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- Rifleman
- Posts: 162
- Joined: Thu Dec 21, 2006 2:12 am
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- Militia
- Posts: 68
- Joined: Thu Sep 01, 2005 5:23 pm
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- Rifleman
- Posts: 162
- Joined: Thu Dec 21, 2006 2:12 am
wrong. your speed equals the speed with the LAST weapon. so if you had a 5-1 you're slow. if you had a AWP with the second scope on worse etcon map fun_allinone, players go faster on spawn untill they went throu a teleport
fun_allinone's spawns were badly designed from the begining... it either needs to increase the speeds from where you go to a level, or spawn each player differently for each level, or use a multi_trigger (i think) to use a different level each round, so there will be no bugs for spawning.
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- Militia
- Posts: 68
- Joined: Thu Sep 01, 2005 5:23 pm
To be fair, I just tried it out on a vanilla server and a wc3ft 3.0 rc6 b4 server. In both cases I started from spectator and a fresh map change. It was *marginally* faster on wc3ft 3.0. Really nothing much to complain about, and barely effects gameplay, if at all.
IMO: buggy map ^ 5. Nothing much to do with WC3FT. These are not the droids you are looking for.
IMO: buggy map ^ 5. Nothing much to do with WC3FT. These are not the droids you are looking for.
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- Militia
- Posts: 68
- Joined: Thu Sep 01, 2005 5:23 pm
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- Rifleman
- Posts: 162
- Joined: Thu Dec 21, 2006 2:12 am
can u do that?
arrg mine arnt working, tell me what to change
and the speed is not what last weapons you had
arrg mine arnt working, tell me what to change
Code: Select all
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
new name[15]
get_mapname ( name,14)
if(containi(name, "fun_allinone")== 0 )
{
register_event("HLTV", "new_round", "a", "1=0", "2=0")
}
}
public new_round(){
set_task(0.2,"speed")
}
public speed(){
new players[32],num_of_players
get_players(players,num_of_players,"h")
for(new player = 0; player < num_of_players; player++)
{
set_user_maxspeed (player, 200.0 )
client_print(player,print_chat,"Speed slowed")
}
}