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mole
Posted: Sat Sep 23, 2006 5:49 pm
by bacarra
some maps have less than 16 players slots and when you mole, you spawn on top of the last player slot when server is full. ive edited the maps to contain more than 17 player slots to see if that would resolve the problem but it didnt. is there any other way that this issue can be resolved. its useless having mole as you get shot up as soon as the round starts coz its too obvious when your standing on someones head.
Posted: Sat Sep 23, 2006 11:09 pm
by Geesu
What version?
If it's pre-3.0 i'm not going to listen to it

Posted: Sun Sep 24, 2006 9:05 am
by bacarra
it is 2.3.2 pre 3.0 but i think in 3.0 it will do the same thing IMO. thx anyways
Posted: Sun Sep 24, 2006 11:04 am
by Geesu
LOL how do you know it will do the same thing in 3.0? I'm just curious as to what your opinion is based on
Posted: Sun Sep 24, 2006 1:51 pm
by bacarra
its simple if there arent any spots for the mole to spawn it will spawn in the other spots taken, unless you figured out a way for the mole to make a new spawn point for itself
Posted: Sun Sep 24, 2006 7:22 pm
by Geesu
The user just doesn't spawn at all, vs. spawning on top of someone...
Posted: Mon Sep 25, 2006 12:55 pm
by bacarra
so youre saying if the server was full and the map had only 32 slots the user that had the mole wouldn't spawn at all? what would the point of the mole then be?
Posted: Mon Sep 25, 2006 5:46 pm
by Geesu
Yes, what do you propose as a solution? If you want to write the code to auto-create the spawn I would be willing to encorporate it
Posted: Mon Sep 25, 2006 5:59 pm
by bacarra
i dont have a solution. im just pointing out an issue to your great plugin. you said on your second reply that it wouldnt do that in the next version and i assumed you had a fix for it.
Posted: Mon Sep 25, 2006 11:08 pm
by Geesu
I meant that you don't spawn on top anymore

Would be nice to like auto-find a nearby open spot that isn't in a wall... anyone want to get on that? *cough* avanderik *cough*
Posted: Tue Sep 26, 2006 4:09 am
by z-10
You can check spawn spots until one is free and only then teleport mole there.
Posted: Tue Sep 26, 2006 9:57 am
by Geesu
it'd be obvious if there was a delay though
Posted: Tue Sep 26, 2006 6:30 pm
by Avanderik
um, It should remain the way it is and just not move you if there is not an open spot. Finding a free space to place a player that isn't a spawn point would require too much work and is not worth it since most players would notice the player is too close to another player which would mean they were a mole.