remove true shot on scoutzknivez
Posted: Mon Jun 16, 2008 7:30 pm
will this remove trueshot from scoutzknivez map but be enabled on all other maps
Code: Select all
NE_SkillsOffensive( iAttacker, iVictim, iWeapon, iDamage, iHitPlace )
{
static iSkillLevel
new szMapName[32];
get_mapname( szMapName, 32 );
iSkillLevel = SM_GetSkillLevel( iAttacker, SKILL_TRUESHOT );
if ( equali( szMapName, "scoutzknivez" ) )
{
iSkillLevel = 0;
}
// Trueshot Aura
if ( iSkillLevel > 0 )
{
static iTempDamage;
iTempDamage = floatround( float( iDamage ) * p_trueshot[iSkillLevel-1] );
// Damage the user
WC3_Damage( iVictim, iAttacker, iTempDamage, iWeapon, iHitPlace );
// Make the user glow!
SHARED_Glow( iVictim, ( 2 * iTempDamage ), 0, 0, 0 );
// Create a screen fade
Create_ScreenFade( iVictim, (1<<10), (1<<10), (1<<12), 255, 0, 0, iTempDamage );
}
}