Warcraft3FT XP Bonuses for a DoD Server?

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RevMortis
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Warcraft3FT XP Bonuses for a DoD Server?

Post by RevMortis » Thu Sep 01, 2005 4:28 pm

I did a search, but I didn't see anything explicitly discussed.

Which of the following are used in the calulation of XP bonuses for a DoD Server?

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// Experience options
mp_xpmultiplier      1.0            // set the level required to gain a level as a multiple (default 1.0)
mp_weaponxpmodifier   0            // gives additional XP for using certain weaker weapons (default is 1)
FT_min_b4_XP      2                // Minimum amount of players needed b4 awarding XP (default is 2)
FT_objectives      1                // If enabled, will display message in chat to show XP they gain for completing certain objectives (default is 1)
FT_kill_objectives   1            // Shows how much XP you gain for killing someone (each kill, default is 0)
FT_bombplanterxp   10            // XP given for planting the bomb (default is 15)
FT_defusexp      10                // XP given for defusing the bomb (default is 30)
FT_hostagexp      10              // XP given for helping to rescue the hostages (default is 25)
FT_killrescuemanxp   10          // XP given for killing the person rescuing the hostages (default is 25)
FT_xpbonus      10                // XP given for purchasing tome of experience (default is 50)
FT_kill_bomb_carrier_bonus 10   // XP given for killing the bomb carrier (default is 25)
FT_defuser_kill_bonus   10        // XP given for killing the defuser (default is 25)
FT_VIP_kill_bonus   10            // XP given for killing the VIP (default is 25)
FT_VIP_escape_bonus   10          // XP given when the VIP escapes (default is 30)
FT_headshot_bonus   0              // XP given for getting a headshot (default is 9)
FT_xp_radius      750              // Radius to give XP to teammates near where the special objective is completed (rescued hosties, bomb planted, killed vip, vip escaped, default is 750)
FT_round_win_XP      0              // Experience given to the winning team (default is 35)
FT_autoxp      0                    // With this option set to 1, the joining players will receive the average amount of XP that all of the players have (SHORT TERM XP ONLY, default is 0)
Are the following serverside variables used at all for XP Bonuses?

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mp_clan_scoring_values_allies 00212
mp_clan_scoring_values_axis 21200
How about these? (If not, then I'd recommend using them in a calculation to modify FT_round_win_XP or it's equivalent.)

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mp_clan_scoring_bonus_allies 40
mp_clan_scoring_bonus_axis 40

Thanks!
-BGen.Mortis with Allliedarmy.com

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Geesu
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Post by Geesu » Thu Sep 01, 2005 6:02 pm

Nothing is actually... It's a multiple of how many points they get for the score
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