Problem with recompiling WC3FT.
Posted: Sat Dec 03, 2005 3:18 am
I run a small server with custom maps. One of the most popular map on server is cs_sauna. I'm not going to tell you more about map, but if you have ever played on it you know that it's idiotic to run WC3 on this server if orc nades aren't disabled or damage lowered.
I modified line constants.inl from
new const Float:p_grenade[3] = {2.0,3.0,4.0} // Critical Grenade (skill 2)
to
new const Float:p_grenade[3] = {1.2,1.4,1.6} // Critical Grenade (skill 2)
but when i try to compile it (with AMXX-Studio and amxxpc.exe) the size of compiled .amxx is 32kbytes smaller than original and it gives a bad load.
So what should i do?
And another thing, can i delete buyable mole by removin line:
case ITEM_MOLE: client_print(id, print_chat,"%s %L", g_MODclient, id, "INFO_SHOPMENU2_9")
From items.inl? I'd like the warden ability remain anyway.
I modified line constants.inl from
new const Float:p_grenade[3] = {2.0,3.0,4.0} // Critical Grenade (skill 2)
to
new const Float:p_grenade[3] = {1.2,1.4,1.6} // Critical Grenade (skill 2)
but when i try to compile it (with AMXX-Studio and amxxpc.exe) the size of compiled .amxx is 32kbytes smaller than original and it gives a bad load.
So what should i do?
And another thing, can i delete buyable mole by removin line:
case ITEM_MOLE: client_print(id, print_chat,"%s %L", g_MODclient, id, "INFO_SHOPMENU2_9")
From items.inl? I'd like the warden ability remain anyway.