Hello,
I've had a counter-strike server for some time now running on a FreeBSD machine with adminmod.
Recently I've decided to use the war3ft module.
I've downloaded:
cs_cz_war3ft_v2.3.0.zip
and have unpacked it without modifying anything to its config file hoping to see if it loads.
All seems to go well except the fact that after entering the game it crashes on "Precaching resources" with Segmentation Fault.
Any idea how to solve this?
(I've tried various metamod versions, war3ft versions, having all amxmodx modules enabled).
Freebsd WAR3FT segmentation fault
Moderator: Forum Moderator
Well bad luck then.
I already did that.
I followed this one.
http://wc3mods.net/war3ft/documentation ... e&os=linux
and I seem to have the same problems as stated here:
viewtopic.php?t=642&highlight=segmentation+fault
I never had any problems with the other stuff running based on amxmod or adminmod and I'm wondering why the problem only manifests with war3ft.
I already did that.
I followed this one.
http://wc3mods.net/war3ft/documentation ... e&os=linux
and I seem to have the same problems as stated here:
viewtopic.php?t=642&highlight=segmentation+fault
I never had any problems with the other stuff running based on amxmod or adminmod and I'm wondering why the problem only manifests with war3ft.
Hello,
Sorry for blaming the problem on war3ft.
I've just updated my cs installation by running steam -command update and it seems that after the update it no longer fails on precaching resources and there's no more segmentation fault.
Everything appears to be working fine. More feedback to come in case something happens:)
Any ideea what was causing this ? or is it a well known bug with an older engine version ?
Merry Christmas
Sorry for blaming the problem on war3ft.
I've just updated my cs installation by running steam -command update and it seems that after the update it no longer fails on precaching resources and there's no more segmentation fault.
Everything appears to be working fine. More feedback to come in case something happens:)
Any ideea what was causing this ? or is it a well known bug with an older engine version ?
Merry Christmas
