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Teleportation bug

Posted: Thu Jan 05, 2006 10:05 pm
by Ender
When you try to teleport but fail due to enemy immunity, then succesfully teleport, everytime you try to teleport during the cooldown period, it takes one second off the timer.

Posted: Fri Jan 06, 2006 6:24 am
by Geesu
ok I'm confused ?

Posted: Fri Jan 06, 2006 9:11 am
by Ender
Ok, lets say you try to teleport, but its says failed due to enemy immunity. So you turn the opposite direction and teleport...this time succesfully. Now, everytime you try to teleport, it will take one second off the cooldown timer. This way you can spam your ultimate until the cooldown expires.

Posted: Sat Jan 07, 2006 11:56 am
by Geesu
Ok i see what you're saying, not sure why that happens, i'll try to reproduce

Posted: Sat Jan 14, 2006 5:45 pm
by Ender
Bump, any luck?

Posted: Sun Jan 22, 2006 11:18 pm
by Ender
Another bump for good luck

Posted: Mon Jan 23, 2006 11:28 am
by Geesu
lol no I haven't looked into it yet :(

Posted: Mon Jan 23, 2006 11:42 am
by Geesu
OK can someone confirm this, I just read through the code and do not see how this is possible...

Posted: Mon Jan 23, 2006 3:27 pm
by Krazy
Geesu wrote:OK can someone confirm this, I just read through the code and do not see how this is possible...
It does not work. If you press the ultimate key over and over it does not decrease the cool down time. All it does is show the timeleft and make the sound play over and over again.

Posted: Mon Jan 23, 2006 7:45 pm
by Geesu
I know this was an old bug... Ender update ur version