WIN32 HLDS Server Crash - help?
Posted: Sat Jul 15, 2006 11:13 pm
yeah, i'm desperate. if anybody has a clue on what to do, i'd appreciate it...
When playing the maps as_cargo, de_laguna, and others, my HLDS Windows server crashes with the following error message (where $spritepath=path to specific sprite, relative to root "cstrike")
Host_Error: PF_precache_model_I: Model '$spritepath' failed to precache because the item count is over the 512 limit. Reduce the number of brush models and/or regular models in the map to correct this.
How can I fix this? I've re-downloaded the map from FPSBanana.com, cs-maps.org, and cs-maps.jolt.co.uk. Still no luck. I have played the maps before so I'm starting to wonder if I need to change a cvar on the server.
Thanks
Overkill
**EDIT**
I asked a guy that runs a hosting company...he told me it was a plugin error. If i were to disable the plugin causing it, it'd stop. Guess what plugin it was? WC3FT! how many models is the mod putting onto the map and can you cut it down any? i want to play some of these maps...
When playing the maps as_cargo, de_laguna, and others, my HLDS Windows server crashes with the following error message (where $spritepath=path to specific sprite, relative to root "cstrike")
Host_Error: PF_precache_model_I: Model '$spritepath' failed to precache because the item count is over the 512 limit. Reduce the number of brush models and/or regular models in the map to correct this.
How can I fix this? I've re-downloaded the map from FPSBanana.com, cs-maps.org, and cs-maps.jolt.co.uk. Still no luck. I have played the maps before so I'm starting to wonder if I need to change a cvar on the server.
Thanks
Overkill
**EDIT**
I asked a guy that runs a hosting company...he told me it was a plugin error. If i were to disable the plugin causing it, it'd stop. Guess what plugin it was? WC3FT! how many models is the mod putting onto the map and can you cut it down any? i want to play some of these maps...