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[SUG] Human invisibility as ability

Posted: Thu Jun 14, 2007 12:23 pm
by DesasterUK
Some time ago i made a sug about something like a campmeter for humans, that they will be more visible if they camp more than a specified time.

My new sug is to make the invis as an ability

e.g.
If u use ur ability (invis) u will be invis for a specified time (10 seconds) and u will only be able to use it again after a specified time (maybe 20 or 30 seconds).

First i tought about a shopmenu item to make humans visible, but i don't think it would be possible.

Posted: Thu Jun 14, 2007 4:27 pm
by YamiKaitou
Post this in on the Bug System as a Feature Request. I will leave this open in case Geesu would rather them here

Posted: Sat Jun 16, 2007 12:45 pm
by kp_downarrow
like the arbiter in halo 2? just not totally invisible for 10 seconds

Posted: Sat Jun 30, 2007 12:40 pm
by DesasterUK
never played halo 2 ;)

maybe the way serpent wards are given
each level u skill invisibility u will get one load of 5 seconds to be invisible
in critical situations u can use ur ability

this will take out the camping humans, i think.
and it would be better for teamplay

Posted: Sat Jun 30, 2007 4:24 pm
by Geesu
I prefer it as automatic - I think it just needs like a camper prevention type thing - like you get less invisible if you don't move for x amount of seconds

Posted: Tue Jul 03, 2007 2:42 pm
by snapdoodle
Invisibility could drop every thirty or so seconds.

It would allow the player to use it as they've always used it but also weaken it's camping cheese.

If you were thinking of reworking how the levels worked, you could have each level decrease the seconds of visibility, instead of partial invis, which has always seemed kinda useless.