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Slay for bad teleport is severe step

Posted: Wed Aug 06, 2008 9:14 pm
by Dr_Vrach
On our server we replaced slay for bad teleport (including sky teleport) with behavior on teleporting to bad area, so human just teleports back and cooldown is about 3 secs. We thought slay is too hard. It occurs even when trying to teleport correctly in normal places. So i think this is good idea.

Re: Slay for bad teleport is severe step

Posted: Fri Aug 08, 2008 8:12 am
by Geesu
Slaying exists to prevent people from testing where the "bad" spots are... obviously I can't check every spot on every map - so this discourages people from discovering other spots