Ideas needed for races....
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Ideas needed for races....
Please post all suggestions you have for future races or modificaitons to current races here
Last edited by Geesu on Sun Jan 21, 2007 2:40 am, edited 2 times in total.
maybe an ability to allow u to cary more money ^.^, well for real how about one that allows u to reload faster, like making a blademaster hero, ability, agility (faster reload) critical strike. dont know about a 3rd ability, but for ultimate, windwalk (lvl 2 invisibility with lvl 3 unholy aura ^.^ 10 seconds i guess)
- nightscream
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maybe for the ultmita of bloodmage i think
use the Half-life Flametrower
http://img269.imageshack.us/img269/8622/dedawn3jn.png
say if you like this idea

use the Half-life Flametrower
http://img269.imageshack.us/img269/8622/dedawn3jn.png
say if you like this idea
want help pm me


- nightscream
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any hero
1st skill like a trap or something u walk into it u carnt move for 10 secs and make it like u plant bomb to lay it down
2nd skill the things in war3 uhh u stick it down and u can see that place for like 180 secs or something like u have those u put em down and a little box comes up in corner of screen and u can see anything that walks past
3rd skill random item in shopmenu 1 and 2 even chance to mole
ultimate the plugin sentrys it put a sentry thing down for a sertain time u get xp off it like seph wards but the actualy shoot
2nd skill the things in war3 uhh u stick it down and u can see that place for like 180 secs or something like u have those u put em down and a little box comes up in corner of screen and u can see anything that walks past
3rd skill random item in shopmenu 1 and 2 even chance to mole
ultimate the plugin sentrys it put a sentry thing down for a sertain time u get xp off it like seph wards but the actualy shoot
- nightscream
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Heres some off the top of my head...
....Some of us are driven nuts by invisible players. Getting kniffed buy the guy hidding in the corner of a dark room. How about a form of "infravision" (a term taken from Dungeons & Dragons). The ability to see all players with a form of glow. Red glow for axis, Green for allies. (Red/White for CS?)
....I'm not sure weather or not to have this passive ability added to a current class, a new class, or an item. (shopmenu3?, "The All Seeing Eye"?, $1500?)
...."Thief Trap", an item dedicated to damaging a Blood Mage using "siphon mana" on you. Maybe 5 damage for each hit resulting in a successful theft of money. Or a pecentage of damage = to the % they steal from you (not resulting in less than 1 and always rounded up). $1000?
....Need something to counter "Serpent Wards". I've used them on Charlie to stop players from planting on the Radio. "Rod of Redirection"? $2500? Channels energy of the Serpent Ward away from the item holder?
....Warden class. The Poison dagger (Shadow Strike?). The name Warden implies the keeper of a Prision. So replace "Shadow Strike" with a "Lockdown" ablility. A percentage chance to freeze a target hit and thier ability to shoot for 3 seconds?
....Phew, I'm on a role here. Actually, I'm outta thoughts for now.
Tell me what you think Geesu,
Odin(D)
Edit: If you haven't guessed, I play DoD =)
....Some of us are driven nuts by invisible players. Getting kniffed buy the guy hidding in the corner of a dark room. How about a form of "infravision" (a term taken from Dungeons & Dragons). The ability to see all players with a form of glow. Red glow for axis, Green for allies. (Red/White for CS?)
....I'm not sure weather or not to have this passive ability added to a current class, a new class, or an item. (shopmenu3?, "The All Seeing Eye"?, $1500?)
...."Thief Trap", an item dedicated to damaging a Blood Mage using "siphon mana" on you. Maybe 5 damage for each hit resulting in a successful theft of money. Or a pecentage of damage = to the % they steal from you (not resulting in less than 1 and always rounded up). $1000?
....Need something to counter "Serpent Wards". I've used them on Charlie to stop players from planting on the Radio. "Rod of Redirection"? $2500? Channels energy of the Serpent Ward away from the item holder?
....Warden class. The Poison dagger (Shadow Strike?). The name Warden implies the keeper of a Prision. So replace "Shadow Strike" with a "Lockdown" ablility. A percentage chance to freeze a target hit and thier ability to shoot for 3 seconds?
....Phew, I'm on a role here. Actually, I'm outta thoughts for now.
Tell me what you think Geesu,
Odin(D)
Edit: If you haven't guessed, I play DoD =)

....The only problem I see with that is the icon being hidden or obstucted. There have been times I accidently TK'd a player because of the way they were possitioned. I could not see thier team icon and assumed they were an enemy. But a wall or object blocked the icon.Geesu wrote:yea that first one I have tried numerous times, the only problem is that if I make a player glow, it glows for EVERYONE. Although I could draw something above their head instead?
....There was this bot program I worked with. Might have been Sturmbot or Shrikebot. But while using thier waypoint engine, there was a command to find a specific waypoint. When used, an "umbilical cord" of sorts, attached itself from me to the target waypoint. As I moved the "cord" updated with me. Though my partner could see the waypoints, she couldn't see the "cord". Something in this makes me think there must be a way to have an individual see something while no one else can.
....Could you (or someone else) invent a new kind of "glow" based on this idea? Its probly alot of work for any one person. So if I have to learn something to help, I'll try.


- Frozen Flame
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Hmm, i was thinking as some sort of power, when you hit them you have a 5 percent chance of inverting their Up, Down, Left and right keys, or it spins them 180 degrees, or 90 degrees. I can see that being pretty funny, cause there might be someone behind u that shots you, and then u auto spin round andhs them, just a though 

- ferret
- Lead Warcraft 3 XP Developer
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Go look at daredevil on SuperHeros, it does what you want. Enemy players have a "ping" go out around them every few seconds. Only the player using daredevil sees them.
-< www.gamehavoc.com >-
Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!
Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!
....I thought of that idea. Then I realized if 3 or 4 humans were near you. You might be confuzed if not driven nuts by the noise.ferret wrote:Go look at daredevil on SuperHeros, it does what you want. Enemy players have a "ping" go out around them every few seconds. Only the player using daredevil sees them.

- Frozen Flame
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- Krazy
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gas nade
I want some race to be able to throw a smoke nade and the smoke is like poison gas and it hurts you. I think that would be really cool but i dont know if it possible.
Website: www.djpsych.com

Need help anything to do with Warcraft 3 Mod, installing other plugins, setting up mySQL, installing PsychoStats, or anything else just PM/email me!

Need help anything to do with Warcraft 3 Mod, installing other plugins, setting up mySQL, installing PsychoStats, or anything else just PM/email me!
- Frozen Flame
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that would be so cool, then you could smoke people out of rooms etc, i dont know if anyone has played cs 2d, the 2d version of cs, funny game, especially in lag. Well in that they introduced a flare gun, and i always like the idea of an incedary grenade, or poison gas grenade that maybe just gave the effect of a shaking screen or slight darkening of the screen.
Neil | Project Leader | Trinity War


- nightscream
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- nightscream
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- Deathkamixil
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What about a hero that is like a tanker, buffed life and armor but suffers only 2 skills...unless u have other skills options...or would that be too buffed? If he's too buffed..consider weapon restrictions, Wonder if that's possible 

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i heard someone on here or another part of the forums race menu's
maybe we could start brainstorming for that?
nelf could have a item that makes entangle root drop enemys weopon, another that makes thorns stronger
orc nades could be weakend in new version but have a item that makes them just as strong as before
undead could have a item that extends the radius of its explotion
human could have a item that makes its knife stronger(for those ppl that hid in dark area hoping to get a behind the back kill)
maybe we could start brainstorming for that?
nelf could have a item that makes entangle root drop enemys weopon, another that makes thorns stronger
orc nades could be weakend in new version but have a item that makes them just as strong as before
undead could have a item that extends the radius of its explotion
human could have a item that makes its knife stronger(for those ppl that hid in dark area hoping to get a behind the back kill)
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- Peon
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You want to Nerf the orchnades, wich are one toss and counter that with an boost to Undeads Suicide range?
This clearly shows wich race u play with
---
To bad WC3, the game. Doesnt differs on the "class races" or i would say:
phaps make it so that undeads are divided into 2-4 groups, and once youve chose one another of that specific cant be choosen until lvl max has been reached.
How do i mean?
Ex.
Choose race.
1. Undead
Choose class.
1. Bones
2. Zombie
3. Vamp
4. Lich
1-3 are basic, 4 is locked till 1-3 are lvl max.
1. Bones (6 lvls?)
Skills:
1. Wither flesh ( lets say 3 lvls)
(increase run speed / reduce max armor +- 5% / lvl)
2. Ethearal binding (3 to? )
( increase jump hight 5% /lvl, increase runspeed +2% / lvl)
Bones done!
2. Zombie (6 lvls?)
Skills:
1. Hunger ( 4?)
(increase health 5% /lvl)
2. Lessen pain (2?)
(increase health +10 /lvl , reduce max armor -10/lvl)
Zombie done!
3. Vampire ( 6 lvls?)
Skills:
1. Feed ( 4? )
( 10 / 20 / 30 / 40 % drain hp)
2. Flight (2?)
(increase jump hieght / runspeed , +2% / lvl)
4. Lich (2 lvls)
Skills:
1. Death Shriek
( suicide ultimate "No se not through explosion" instead flashbang piiip.)
2. Dark Lords Boon
( +5% hp/drain/speed/jump)
Undead Summary:
20 lvls
Runspeed: +30%
Armor: Max 65 (no matter wich way one choose)
Jump height: +24%
Hp: Max 145
Drain Hp: 45%
Titles:
Special names through 1-6 defined by class.
Defined names through 7-18 defined by lvl.
Special names for 19 and 20
Example:
Lvl 1: Bones - Resurected
Lvl 2: Bones - Withered corpse
and so on..
Lvl 6: Bones - Skeleton
..
Lvl 7: Bones + whatever = Fresh meat ? :p
..
Lvl 18 Lich
..
Lvl 19 Lich King
Lvl 20 Dark Lord
---
And when the Undeads done continue with human nelf and so on..
Ideas and suggestion right?
The change so far would be +hp - armor and som more lvls.
(now with hp + onemight think its even thougher, for that you can always ad race specifics. Ex Undeads race spec. is that they drain Hp, humans can have human like abilities to counter that, ex Soldier -> Arms training ( lessen recoil.. and so on).
..
Well well.. just an idea =)
This clearly shows wich race u play with

---
To bad WC3, the game. Doesnt differs on the "class races" or i would say:
phaps make it so that undeads are divided into 2-4 groups, and once youve chose one another of that specific cant be choosen until lvl max has been reached.
How do i mean?
Ex.
Choose race.
1. Undead
Choose class.
1. Bones
2. Zombie
3. Vamp
4. Lich
1-3 are basic, 4 is locked till 1-3 are lvl max.
1. Bones (6 lvls?)
Skills:
1. Wither flesh ( lets say 3 lvls)
(increase run speed / reduce max armor +- 5% / lvl)
2. Ethearal binding (3 to? )
( increase jump hight 5% /lvl, increase runspeed +2% / lvl)
Bones done!
2. Zombie (6 lvls?)
Skills:
1. Hunger ( 4?)
(increase health 5% /lvl)
2. Lessen pain (2?)
(increase health +10 /lvl , reduce max armor -10/lvl)
Zombie done!
3. Vampire ( 6 lvls?)
Skills:
1. Feed ( 4? )
( 10 / 20 / 30 / 40 % drain hp)
2. Flight (2?)
(increase jump hieght / runspeed , +2% / lvl)
4. Lich (2 lvls)
Skills:
1. Death Shriek
( suicide ultimate "No se not through explosion" instead flashbang piiip.)
2. Dark Lords Boon
( +5% hp/drain/speed/jump)
Undead Summary:
20 lvls
Runspeed: +30%
Armor: Max 65 (no matter wich way one choose)
Jump height: +24%
Hp: Max 145
Drain Hp: 45%
Titles:
Special names through 1-6 defined by class.
Defined names through 7-18 defined by lvl.
Special names for 19 and 20
Example:
Lvl 1: Bones - Resurected
Lvl 2: Bones - Withered corpse
and so on..
Lvl 6: Bones - Skeleton
..
Lvl 7: Bones + whatever = Fresh meat ? :p
..
Lvl 18 Lich
..
Lvl 19 Lich King
Lvl 20 Dark Lord
---
And when the Undeads done continue with human nelf and so on..


Ideas and suggestion right?
The change so far would be +hp - armor and som more lvls.
(now with hp + onemight think its even thougher, for that you can always ad race specifics. Ex Undeads race spec. is that they drain Hp, humans can have human like abilities to counter that, ex Soldier -> Arms training ( lessen recoil.. and so on).
..
Well well.. just an idea =)
[quote="KomaKenneth"]You want to Nerf the orchnades, wich are one toss and counter that with an boost to Undeads Suicide range?
This clearly shows wich race u play with
[quote]
that was a example...i was suggesting like 5 items for each race...those are just toss up ideas
and as for your idea...after completing 1 race does its abilities carry over to the next? or is everyone i completly new race that you start 0 xp with?
maybe instead do like you said 4 undeads
Choose race.
1. Bones
2. Zombie
3. Vamp
4. Lich
but each one has a much higher ability then all the rest
bones - first one can be a over all well rounded race with slighhtly higher attributes then the other
zombie - cant be killed by wc3 abilitys from other undead types
vamp -could have vampire set alot higher then the others
lich - runs alot faster
add some abilities to or make each race have dif amount of hp or some start with armor would be good to
This clearly shows wich race u play with

that was a example...i was suggesting like 5 items for each race...those are just toss up ideas
and as for your idea...after completing 1 race does its abilities carry over to the next? or is everyone i completly new race that you start 0 xp with?
maybe instead do like you said 4 undeads
Choose race.
1. Bones
2. Zombie
3. Vamp
4. Lich
but each one has a much higher ability then all the rest
bones - first one can be a over all well rounded race with slighhtly higher attributes then the other
zombie - cant be killed by wc3 abilitys from other undead types
vamp -could have vampire set alot higher then the others
lich - runs alot faster
add some abilities to or make each race have dif amount of hp or some start with armor would be good to
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- Peon
- Posts: 2
- Joined: Sat Sep 03, 2005 10:00 am
I was think more of:
Race selection:
A. Undead --> (A1: Bones A2: Zombie A3: Vampire A4: Lich)
Each with their own xp, all building towards undead total xp.
Like subraces for the undead yet still within the undead, all stacking upon eachother so when at lvl 20 undead you have all boosts.
Thought of that because I usally play on a Save XP server with a few months reset, with 20 lvls defined to lvl at the same speed as before it should take 3 times longer to max out. Wich will make it so much more special to achieve lvl 20, being one of the few (dark lords) =)
I also thought that a split of the Boosts over more lvls would make a bit different play style, since you would be locked to the first Subclass you choose. So that on an low lvl you might have a variation of undeads running around ( 2 bones, 2 Zombies, 1 bones/vamp and so on) wich in my point of view would randomize gameplay abit more.
So a summary:
Lvl 1 (600xp) -> Choose a subclass to begin with and be stuck with it till 6
Lvl 2 (1200xp)
...
Lvl 6 (18000?)
Lvl 7 (36000?) -> time to choose next sub class.
..
---
Haha, come to think of it it would summary up the total lvl 20 xp in waaaaay high.. so as You suggested I would now also suggest that each sub class has its own xp, starting over from 600xp for lvl.
For all except for the last "lich" lvls =) where i would say somewhere around 10-15k would be needed =)
---
Race selection:
A. Undead --> (A1: Bones A2: Zombie A3: Vampire A4: Lich)
Each with their own xp, all building towards undead total xp.
Like subraces for the undead yet still within the undead, all stacking upon eachother so when at lvl 20 undead you have all boosts.
Thought of that because I usally play on a Save XP server with a few months reset, with 20 lvls defined to lvl at the same speed as before it should take 3 times longer to max out. Wich will make it so much more special to achieve lvl 20, being one of the few (dark lords) =)
I also thought that a split of the Boosts over more lvls would make a bit different play style, since you would be locked to the first Subclass you choose. So that on an low lvl you might have a variation of undeads running around ( 2 bones, 2 Zombies, 1 bones/vamp and so on) wich in my point of view would randomize gameplay abit more.
So a summary:

(dont know exactly the standard lvl range)and as for your idea...after completing 1 race does its abilities carry over to the next? or is everyone i completly new race that you start 0 xp with?
Lvl 1 (600xp) -> Choose a subclass to begin with and be stuck with it till 6
Lvl 2 (1200xp)
...
Lvl 6 (18000?)
Lvl 7 (36000?) -> time to choose next sub class.
..
---
Haha, come to think of it it would summary up the total lvl 20 xp in waaaaay high.. so as You suggested I would now also suggest that each sub class has its own xp, starting over from 600xp for lvl.
For all except for the last "lich" lvls =) where i would say somewhere around 10-15k would be needed =)
---
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- Peon
- Posts: 1
- Joined: Wed Sep 21, 2005 12:05 pm
less resource intensive version of what i said could be just simple where u have ur cross hairs and press a ability key that makes footsteps sounds from there the whole roundGeesu wrote:That is a good idea... only bad part is it's very resource intensive, I would have to compare EVERY sound file that is being emitted
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- Peon
- Posts: 5
- Joined: Fri Nov 25, 2005 6:50 pm
Race: Assasain
10 lvl's
Passive Ability 1: Ninja Chakra (^^ there could be Better Names)
Description: (on level) 15%, 75%, 100% Statima Increace (like Unholy Aura)
Passive Ability 2: Deadly Strike
Description: (on Level) 15%, 40%, 75%, Chance of a One-Hit-Kill.
Passive Ability 3: Gift Of Shadows
Description: First level, 25% Cloaking and Silent Knife Slashes (just idea) Second Level, 50% cloaking And Silent Walk/Run. Third Level, 90% cloaking and Riffle Shots become Silent. (If SIlent SHots cant be done how about remove muzzle flashes?)
This is just an idea so dont shoot me ^^

EDIT: Maybe have Assasain have Sniper class only? In fact start a trend to were only certan classes can have certan guns?
10 lvl's
Passive Ability 1: Ninja Chakra (^^ there could be Better Names)
Description: (on level) 15%, 75%, 100% Statima Increace (like Unholy Aura)
Passive Ability 2: Deadly Strike
Description: (on Level) 15%, 40%, 75%, Chance of a One-Hit-Kill.
Passive Ability 3: Gift Of Shadows
Description: First level, 25% Cloaking and Silent Knife Slashes (just idea) Second Level, 50% cloaking And Silent Walk/Run. Third Level, 90% cloaking and Riffle Shots become Silent. (If SIlent SHots cant be done how about remove muzzle flashes?)
This is just an idea so dont shoot me ^^


EDIT: Maybe have Assasain have Sniper class only? In fact start a trend to were only certan classes can have certan guns?