Uhm... I have a suggestion and a question to make, and I thought it would be better to put them together in one topic, so, here it goes...
Well, I've once suggested in this topic, that Chameleons could have individual randomized skills, instead of having the same skills to all the players that are Chameleons.
As far as I've checked, 3.0RC3 doesn't have this feature, so I would like to suggest it again, or maybe put it as a configuration, to choose the Chameleon skills-sorting method.
And about the question, I've asked this before too, in this topic.
Basically, I would like to remove a single item from my server completelly, I've messed with the source code a little, and I removed a lot of stuff about the Helm of Excellence (I would like to remove this one), and, even that it has no effect, and costs no money, it is still displayed on the shopmenu2 menu...
I thought that I could change that editing language.inl, by adding a check, but it didn't work.
In that topic, Geesu said it would be easier to do this on 3.0, but I don't think I've seen nothing new about removing items in 3.0.
Thanks,
Mith.
[Sug/question] About some old issues I've posted about.
Moderator: Forum Moderator
1 - Ah, ok, no worries tough, it was just an idea, nothing much important ^^, maybe someday I'll learn to program a little better and do it myself
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2 - Tecnically... yes and no.
Setting an item's price to a price higher than 16000 would tecnically solve the problem, but the mod itself brings the problem back again.
If I set the price to 20000 for example, blood mages that already have 16000 and that steal money from several persons (or just one other rich person), would be able to buy it as well.
And I could put a REALLY high price, like 35000, of course, but still, if I do this, people keep asking "why is that item so expensive?" or, "why can't we buy it?" and stuff like that, and totally removing it would avoid such problems.
But if it is too much work, it's fine, I can set up a high price and just set it's name/description as deactivated or something like that, it's just that people keep whining about it
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2 - Tecnically... yes and no.
Setting an item's price to a price higher than 16000 would tecnically solve the problem, but the mod itself brings the problem back again.
If I set the price to 20000 for example, blood mages that already have 16000 and that steal money from several persons (or just one other rich person), would be able to buy it as well.
And I could put a REALLY high price, like 35000, of course, but still, if I do this, people keep asking "why is that item so expensive?" or, "why can't we buy it?" and stuff like that, and totally removing it would avoid such problems.
But if it is too much work, it's fine, I can set up a high price and just set it's name/description as deactivated or something like that, it's just that people keep whining about it

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- Peon
- Posts: 10
- Joined: Sun Oct 08, 2006 2:24 am