How to make the xp very slow?

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warlock
Peon
Posts: 10
Joined: Mon Aug 01, 2005 8:04 pm

How to make the xp very slow?

Post by warlock » Mon Aug 01, 2005 8:21 pm

Hello,
First time here, I will hopefully get an answer.
I have a huge problem, Im trying to make the xp very slow, But i've noticed im reciving like, 30 xp for defusing the bomb, or planting it. I have changed the settings in wc3 config file,
This is how some of it looks;

// Experience options
mp_xpmultiplier 7.0 // set the level required to gain a level as a multiple (default 1.0)
mp_weaponxpmodifier 1 // gives additional XP for using certain weaker weapons (default is 1)
FT_min_b4_XP 2 // Minimum amount of players needed b4 awarding XP (default is 2)
FT_objectives 0 // If enabled, will display message in chat to show XP they gain for completing certain objectives (default is 1)
FT_kill_objectives 0 // Shows how much XP you gain for killing someone (each kill, default is 0)
FT_bombplanterxp 5 // XP given for planting the bomb (default is 15)
FT_defusexp 5 // XP given for defusing the bomb (default is 30)
FT_hostagexp 5 // XP given for helping to rescue the hostages (default is 25)
FT_killrescuemanxp 4 // XP given for killing the person rescuing the hostages (default is 25)
FT_xpbonus 6 // XP given for purchasing tome of experience (default is 50)
FT_kill_bomb_carrier_bonus 6 // XP given for killing the bomb carrier (default is 25)
FT_defuser_kill_bonus 4 // XP given for killing the defuser (default is 25)
FT_VIP_kill_bonus 4 // XP given for killing the VIP (default is 25)
FT_VIP_escape_bonus 4 // XP given when the VIP escapes (default is 30)
FT_headshot_bonus 4 // XP given for getting a headshot (default is 9)
FT_xp_radius 300 // Radius to give XP to teammates near where the special objective is completed (rescued hosties, bomb planted, killed vip, vip escaped, default is 750)
FT_round_win_XP 4 // Experience given to the winning team (default is 35)


I want it to give them a lower xp.

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Lazarus Long
Lead PITA SOB
Posts: 618
Joined: Tue Jul 05, 2005 9:24 pm

Post by Lazarus Long » Tue Aug 02, 2005 3:41 am

Hello, warlock:

Those values are extra XP awarded besides the XP resulting from your normal playing. You can set them all to '0', raise your mp_xpmultiplier even higher and that is the best thing you can achieve.

You will receive higher XP values if playing against higher level opponents, so you can, from time to time, reset everybody's XP, to keep it leveled, by erasing the "addons/amxmodx/data/vault.ini" file (mind that doing this without a fair warning to your users, might put everybody with real guns after you).

I hope this helps,
Lazarus

warlock
Peon
Posts: 10
Joined: Mon Aug 01, 2005 8:04 pm

Post by warlock » Tue Aug 02, 2005 5:57 am

oh boy, fast answer.

I run a 19 player public server here in sweden, its pretty much full everyday, I spend most of my time on the server. I wanted to make it hard for them this time, And if they reach level 10 they will get something from me, ex a reserved spot, (first 5-6 players).

And yes; no worries, i will let them know, I have a forum for that heh.

((you may remove this url if you would like to, its for the community i run, with the servers, www.cvx.se ))

-
I'll check this out, I'll put all values on 0-1 and i'll see.

big thanks, And i'd like to thank you for wc3.

warlock
Peon
Posts: 10
Joined: Mon Aug 01, 2005 8:04 pm

Post by warlock » Tue Aug 02, 2005 7:14 am

Bah, it still gave kinda high XP.

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