The chameleon race levels up but it won't let you choose the skill
The xp you get from assist a kill more than an actual kill
Also I have two more requests, can someone show me how to do it?
Can someone show me a general basic on how I should look at the xp notepad and config it
Can someone show me how to make changerace occer after a revive rather than a new round ( because of CSDM )
Here is my XP Notepad
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/*´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.
* XP Header File
´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.´¯`·.¸¸.*/
// Objective Modifiers
#define DEFUSING_BOMB 10 // XP awarded when the user starts to defuse the bomb
#define DEFUSED_BOMB 20 // XP awarded when the user defuses the bomb
#define PLANTING_BOMB 10 // XP awarded when the user starts planting the bomb
#define PLANT_BOMB 20 // XP awarded when the user plants the bomb
#define SPAWN_BOMB 10 // XP awarded when the user spawns with the bomb
#define BOMB_PICKUP 10 // XP awarded when the user picks up the bomb
#define TOUCH_HOSTAGE 10 // XP awarded when the user touches a hostage
#define RESCUE_HOSTAGE 20 // XP awarded when the user rescues the hostage
#define KILL_HOSTAGE 10 // XP lost when killing a hostage
#define SPAWN_VIP 10 // XP awarded for spawning as the VIP
#define ESCAPE_VIP 20 // XP awarded for escaping as the VIP
#define OBJ_RADIUS 500 // Nearby radius to award XP for helping complete objectives
// Kill modifiers
#define KILL_HEADSHOT 10 // XP awarded for getting a headshot
#define KILL_HOSTAGE_SAVER 10 // XP awarded for killing the hostage saver
#define KILL_DEFUSER 10 // XP awarded for killing the defuser
#define KILL_PLANTER 10 // XP awarded for killing the planter
#define KILL_BOMB_CARRIER 10 // XP awarded for killing the bomb carrier
#define KILL_VIP 20 // XP awarded for killing the VIP
#define KILL_RADIUS 0 // Nearby radius to award XP
#define WIN_ROUND 20 // XP awarded for winning the round
// Holds information about the player
enum
{
PLR_BOMB_DEFUSER = 1,
PLR_BOMB_PLANTER,
PLR_HOSTAGE_RESCUER,
PLR_VIP,
PLR_BOMB_CARRIER,
};
new g_iPlayerRole[33];
new bool:bHasBegunPlantingOrDefusing[33];
// Holds the XP Multipliers per weapon
new Float:fWpnXPMultiplier[62] = {1.0};
// Amount of XP needed to gain a level
new xplevel[11] = {0,150,300,600,1000,1500,2100,2800,3400,4500,5500};
// Amount of XP awarded when killing a user of this level
new xpgiven[11] = {15,20,25,35,45,55,65,75,85,95,100};
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// Warcraft 3 Frozen Throne Configuration File
// Saving Options
wc3_save_xp 1 // Enables saving of experience (uses a vault, default is 0)
wc3_save_xp_db 0 // How should we save XP? (0 = NVault, 1 = MySQL, 2 = SQLite)
wc3_save_by 0 // What should I save this as? steam id = 0, IP = 1, name = 2 (SQL ONLY, default is 0)
wc3_save_pruning 0 // Automatically prunes the database of old users at a mapchange (default is 0)
wc3_days_before_delete 61 // However many days before deleting XP or pruning from the database (default is 31)
wc3_save_end_round 1 // Save xp at the end of each round (may cause lag, default is 1)
// SQL Database Information
wc3_sql_dbhost "localhost" // Host Name
wc3_sql_dbuser "root" // User Name
wc3_sql_dbpass "" // Password
wc3_sql_dbname "" // Database Name
wc3_sql_tbname "war3users" // Table Name
// Admin Options
wc3_admin_flag "m" // Admin flag required to give/take XP (default is m)
// Experience Options
wc3_xp_multiplier 1.0 // set the level required to gain a level as a multiple (default 1.0)
wc3_xp_weap_multiplier 1 // Award XP based on the weapon used (default is 1)
wc3_min_players 2 // Minimum amount of players needed b4 awarding XP (default is 2)
wc3_xp_auto_average 0 // With this option set to 1, the joining players will receive the average amount of XP that all of the players have (SHORT TERM XP ONLY, default is 0)
wc3_show_objectives 1 // If enabled, will display message in chat to show XP they gain for completing certain objectives (default is 1)
wc3_show_kill_obj 0 // Shows how much XP you gain for killing someone (each kill, default is 0)
wc3_xp_radius 750 // Radius to give XP to teammates near where the special objective is completed (rescued hosties, bomb planted, killed vip, vip escaped, default is 750)
// Game Play Enhancements
wc3_races 9 // Number of races (if races are less than 5, the second shopmenu will be disabled (4 is standard war3), default is 8)
wc3_grenade_protection 0 // Only 1 HE grenade will be allowed for purchase per round (default is 0)
wc3_spec_position 0 // 0 is for left, 1 is for right (where to put the information for those spectating, default is 0)
wc3_buy_zone 0 // Restrict purchasing shopmenu items to within the buyzone? (default is 0)
wc3_buy_time 0 // Restrict purchasing shopmenu items to within the buytime? (default is 0)
wc3_buy_dead 1 // Allow users to purchause items when dead? (default is 1)
wc3_show_player 1 // Show teammate and enemy information in the center of the screen when they are on target? (not for DOD, default is 1)
wc3_query_client 1 // Check user's cl_minmodel cvar every second (default is 1)
wc3_cheats 0 // Enable cheats for wc3? (default is 0)
wc3_psychostats 1 // Print psychostats information to log files for wc3 abilities?
wc3_race_limit 0 // How many total times can the same race be selected? (0 = disabled, default is 0)
// Icon Options (displayed above player's head)
wc3_race_icon 1 // Allow users to type /icons to show player icons above the player (default is 1)
wc3_level_icon 1 // Allow users to type /icons to see player levels above the player (default is 1)
// Chameleon Race Configuration Options - see _chameleon.txt for more information
wc3_cham_random 1 // Should the 9th race have random skills each round?, if so the next 4 option are irrelevant (default is 1)
wc3_cham_skill1 0 // What skill ID for skill 1?
wc3_cham_skill2 1 // What skill ID for skill 2?
wc3_cham_skill3 2 // What skill ID for skill 3?
wc3_cham_ultimate 1 // What skill ID for the user's ultimate?
wc3_cham_passive 1 // What skill ID for the user's passive skill?
// Skill and Ultimate configurations
wc3_ult_delay 15.0 // Amount of time (in seconds) to delay the ultimates at the start of each round (default is 15.0)
wc3_ult_cooldown 35.0 // Cooldown of all ultimates (default is 35.0)
wc3_blink_protection 1 // slays people who abuse blink on some maps (skywalking, map exploiting, default is 1)
wc3_blink_dizziness 0 // What type of diziness? (0 is flashbang effect, 1 is fading blue screen, default is 0)
wc3_entangle_drop 0 // Should the player's primary weapon be dropped when they are entangled? (default is 0)
// Item configurations
wc3_glove_timer 10 // Interval between receiving a new grenade with the Flaming Gloves of Warmth (default is 10)
wc3_glove_orc_damage 0 // When using gloves, should orcs be given the critical dmg? (Default is 0)
wc3_claw 6 // Damage done by Claws of Attack (default is 6)
wc3_health 15 // Health bonus given for periapt of health (default is 15)
wc3_frost 125.0 // Speed of victim when attacked with Orb of Frost (default is 125.0)
wc3_mask 0.3 // Percentage of life gained back by mask of death (default is 0.3)
wc3_cloak 150 // Invisibility given with cloak, lower is more invisible (default is 150)
wc3_sock 0.5 // Gravity level for Sock of the Feather
wc3_tome 50 // XP given for purchasing tome of experience (default is 50)
// Bot Configuration Options
wc3_bot_buy_item 0.33 // Chance of a bot buying a shopmenu item at the beginning of the round (default is 0.33)
// DOD Options
wc3_dod_start_money 800 // Starting money for dod
Thank you for your help !