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Zapy
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by Zapy » Thu Sep 29, 2005 2:26 pm
i did just got some reports from one of my admins that with cl_minmodels 1 you will see the mole directly, i guess that this is a bugg and can be coreccted.
Im running 225 and amxx 160 with amxbans slay loosing team hpk and no more.
tell me if you want some more info.
Geesu you know where to find me, and the downloads on warzone.nu for wc3ft is just climbing

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Geesu
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by Geesu » Thu Sep 29, 2005 5:53 pm
Well yes... nothing I can do about it, it is sort of reduced, but people can bind a key to it and its over.... Nothing I can do :/
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ferret
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by ferret » Thu Sep 29, 2005 7:58 pm
I always play with cl_minmodels 1

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Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!
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Zapy
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by Zapy » Fri Sep 30, 2005 12:12 am
geesu what about forcing cvars then?
amxx 1.60 can force client cvars from plugins or isnt cl_min... a cvar?

btw, hlguard can force interp cant you do something likley that?
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Geesu
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by Geesu » Fri Sep 30, 2005 6:54 am
i'll look into it...
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Geesu
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by Geesu » Fri Sep 30, 2005 7:04 am
this is all i see:
[small// Dispatches a client cvar query
// id: Player id
// cvar: cvar name
// resultFunc: public handler function
// paramLen + params: optional array parameter
// resultFunc looks like:
// public callbackCvarValue(id, const cvar[], const value[])
// or if you use the optional parameter:
// public callbackCvarValue(id, const cvar[], const value[], const param[])
native query_client_cvar(id, const cvar[], const resultFunc[], paramlen=0, const params[] = "");[/small]
I don't see how this would help
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ferret
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by ferret » Fri Sep 30, 2005 7:21 am
psuedo code:
query_client_cvar(id, cl_minmodels, result)
{
if(result)
client_exec(id,"cl_minmodels 0")
}
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Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!
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nightscream
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by nightscream » Fri Sep 30, 2005 8:24 am
i do it sometimes to but it never last for a whole map but i think it has something to do with sv_cheats
want help pm me

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nightscream
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by nightscream » Fri Sep 30, 2005 8:24 am
i do it sometimes to but it never last for a whole map but i think it has something to do with sv_cheats
want help pm me

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ferret
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by ferret » Fri Sep 30, 2005 8:52 am
cl_minmodels is unrestricted, nothing controls it. It forces all Terrorists to use the leet model, and forces all CTs to use SAS (I believe). Hence, Mole can't work because the skin isn't allowed to be anything but those two.
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www.gamehavoc.com >-
Lazarus Long: And I know you didn't because the Server Files are version 2.2.6 and the file you posted is version 2.2.5, so do as I told you above and don't ever lie to me again or help is gone!
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nightscream
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by nightscream » Fri Sep 30, 2005 1:32 pm
XxAvalanchexX made this script today
and you can put this in a plugin if you want and put it in plugins.ini or geesu can put it in war3ft code
[small]
#include <amxmodx>
#include <engine>
#define FRAME 30
new currentFrame[33];
public client_PreThink(id) {
if( currentFrame[id] >= FRAME ) {
client_cmd( id, "cl_minmodels 0" );
currentFrame[id] = 0;
}
currentFrame[id]++;
}
[/small]
want help pm me

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Geesu
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by Geesu » Fri Sep 30, 2005 6:48 pm
ok uhhhh.... Doing that in client_prethink... NOT a good idea... If you guys want to use it then do it, but I'm NOT going to do that.
It executes every 3 seconds (with war3ft), and thats even too much.
Also ferret I realize that
But.... I don't want to call it like every second, and ESPECIALLY not every frame.
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Zapy
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by Zapy » Sun Oct 02, 2005 10:27 am
cant it be forced on join and when client changes it the server changes it back ( lite hlguars interp detection )
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Geesu
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by Geesu » Sun Oct 02, 2005 3:28 pm
2.2.7 will check every .7 seconds... and kick the player if its set
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mezen
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by mezen » Sun Oct 02, 2005 3:46 pm
kicking because some1 play with cl_minimodels 1?
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Geesu
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by Geesu » Sun Oct 02, 2005 7:46 pm
yes
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Lazarus Long
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by Lazarus Long » Mon Oct 03, 2005 4:30 am
Uuuuhhhhhh, Geesu don't like getting killed when he moles...
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Geesu
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by Geesu » Mon Oct 03, 2005 6:56 am
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Zapy
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by Zapy » Tue Oct 04, 2005 2:22 am
nice, btw, does this load the server mutch? if it does, maybe make an option if you want it on or not
anyway thx Geesu, Lazarus and ferret
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Geesu
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by Geesu » Tue Oct 04, 2005 8:23 am
This has been in war3ft for about 20 versions, the .7 second execution
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