crashing when people enter

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Ozoneboy
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crashing when people enter

Post by Ozoneboy » Sat Nov 26, 2005 12:20 pm

Pls look again on this, i think war3ft.log isen't in order...
******** A new map has loaded (fy_iceworld2k)
[plugin_precache ] [0 ] [ ] [ ]
[WAR3_precache ] [0 ] [ ] [ ]
[plugin_init ] [0 ] [ ] [ ]
[WAR3_exec_config ] [0 ] [ ] [ ]
[WAR3_Set_Variables ] [0 ] [ ] [ ]
[lang_Set_Menus ] [0 ] [ ] [ ]
[XP_Set_DBI ] [0 ] [ ] [ ]
[XP_Set ] [0 ] [ ] [ ]
[XP_Set_Multiplier ] [0 ] [ ] [ ]
[checkmap ] [0 ] [ ] [ ]
[on_FreezeTimeComplete ] [0 ] [ ] [ ]
[client_connect ] [1 ] [ ] [ ]
[client_putinserver ] [1 ] [ ] [ ]
[on_ResetHud ] [1 ] [Tony ] [0:0:0:0:0: ]
[race9_randomize ] [0 ] [ ] [ ]
[Ultimate_Icon ] [1 ] [Tony ] [0:0:0:0:0: ]
[Skill_Check ] [1 ] [Tony ] [0:0:0:0:0: ]
[Skills_Blink ] [1 ] [Tony ] [0:0:0:0:0: ]
[Ultimate_Icon ] [1 ] [Tony ] [0:0:0:0:0: ]
the other files is in the old topic

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Geesu
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Post by Geesu » Sat Nov 26, 2005 3:57 pm

Did you update your server to the latest? Valve released a fix for this.
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Ozoneboy
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Post by Ozoneboy » Mon Nov 28, 2005 5:11 am

it is happening just when i activated mysql from modules.ini

Ozoneboy
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Post by Ozoneboy » Mon Nov 28, 2005 5:51 am

I have tri with AMX0.9.9 and metamod with war3FT v1.6.9b.zip and the server works tanks a lot

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Geesu
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Post by Geesu » Mon Nov 28, 2005 8:26 am

Ok number one, you didn't even answer my question, and number two, don't use amx .9.9 unless you want more problems
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Ozoneboy
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Post by Ozoneboy » Mon Nov 28, 2005 12:13 pm

for number oane i have say
it is happening just when i activated mysql from modules.ini
and yes i have update and for number two, i con't make enything becouse just with them it works to me

Tombi
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Same Problem

Post by Tombi » Tue Nov 29, 2005 10:17 am

Hi,
I've got the same problem. All modules are loaded sucessfully but when s.o. wants to connect to the server, he go's down.
I'm running an AMD 64 Server. Could it have s.th. to do with the 64Bit?
It's all updated

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Geesu
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Post by Geesu » Tue Nov 29, 2005 10:25 am

Compile the plugin with advanced_debug on, then post the war3ft.log file it creates
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