DOD compiling problems with warcraft3ft.sma

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m0rph3s
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DOD compiling problems with warcraft3ft.sma

Post by m0rph3s » Mon Jun 19, 2006 4:20 am

So..here's what goes down:

1) Download installation off war3ft.com and install 2.3.2

2) Make sure #define MOD 1 is set for DOD.

3) Change a warden ability.

4) Compile using AMXX Pawn compiler.

5) Do the necessary plugin.ini adjustments.

6) Wonder
A) Why the newly created warcraft3ft.amxx doesn't work.
B) Why I compile the warcraft3ft.sma file from the original archive [from war3ft.com] and it doesn't work.
C) If there's some special doohicky to set in the compiler to get a warcraft3ft_dod.amxx file.


[NOTE: If I use the warcraft3ft_dod.amxx plugin that comes with the archive I can run wc3:ft. If I compile the warcraft3ft.sma file (original copy) nothing works.]

It seems that I keep getting a 230kish file. Which is about the size of the warcraft3ft.amxx file. Whereas the warcraft3ft_dod.amxx file is around 199kish. I'm assuming the size difference is from the cstrike.inl and dod.inl files and their respective #if MOD directive includes. Anyone able to help me out here and shed some light? Beating my head on a wall..

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Geesu
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Post by Geesu » Mon Jun 19, 2006 4:55 am

well if @MOD is 0, it compiles around 230... so it doesn't seem like its compiling as DOD

What errors are you getting when it tries to load ?
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m0rph3s
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No errors.

Post by m0rph3s » Mon Jun 19, 2006 5:27 pm

No errors when I start up the Dedicated Server. It simply doesn't work. I have noticed that the amxx studio compiler does use the same text color for // comments as it does the # directives. Maybe there's an option I've not set?

[EDIT] I'm an idiot it seems. Problem was a memory read/write issue on this machine when the compiler tried to write the new file. Sorry for wasting yer time.

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Geesu
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Post by Geesu » Mon Jun 19, 2006 5:49 pm

it happens to the best of us :P

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